FPS Tutorial: The Battle of the Orbs
Platform:
Windows PC
Engine:
Unreal Engine
Language:
UE5 blueprint
Tools Used:
Unreal Development Kit, Photoshop
Duration:
10 weeks
Completion:
2024
Team Size:
1
Role:
Concept, prop and texture placement, lighting, blueprint scripting, voice-overs, all gameplay scripting.
Story Concept
This is a first-person shooting game. The story tells that there is a kind of sphere in the universe that is very powerful. It has a magical energy that is very powerful.
One day, the universe exploded, causing the sphere to split, and they all happened to land in different areas of the earth.
The person or organization that obtains the sphere will also receive the energy it deserves, which can pose a great threat to the enemy. So various organizations began to fight for territory and compete for the sphere.
Aim of the Project
Objective:
The primary objective of this first-person shooter (FPS) game is to equip players with the essential skills and knowledge required to excel in FPS games, while ensuring an engaging and intuitive learning experience. This project aims to blend entertainment with practical, skill-based learning, tailored specifically to newcomers and intermediate players looking to refine their abilities.
Game Mechanics and Controls:
Teach players the fundamental FPS mechanics, including movement, aiming, and shooting. Through a meticulously designed tutorial level, players will master controls such as WASD for movement, mouse operations for aiming, and keyboard commands for actions like jumping (Spacebar), crouching (Ctrl), and reloading (R).
Impact:
By the end of the game, players should feel more confident in their FPS skills, with a clear understanding of how to apply what they've learned in both virtual and real-world scenarios. The game will serve as both a foundation for beginners and a practice platform for more experienced players, enhancing their overall gaming skills and enjoyment.